mirror of
https://github.com/nottinghamtec/PyRIGS.git
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106 lines
3.3 KiB
JavaScript
Executable File
106 lines
3.3 KiB
JavaScript
Executable File
/*
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* Konami-JS ~
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* :: Now with support for touch events and multiple instances for
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* :: those situations that call for multiple easter eggs!
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* Code: http://konami-js.googlecode.com/
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* Examples: http://www.snaptortoise.com/konami-js
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* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
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* Version: 1.4.2 (9/2/2013)
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* Licensed under the MIT License (http://opensource.org/licenses/MIT)
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* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
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*/
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var Konami = function (callback) {
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var konami = {
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addEvent: function (obj, type, fn, ref_obj) {
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if (obj.addEventListener)
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obj.addEventListener(type, fn, false);
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else if (obj.attachEvent) {
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// IE
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obj["e" + type + fn] = fn;
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obj[type + fn] = function () {
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obj["e" + type + fn](window.event, ref_obj);
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}
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obj.attachEvent("on" + type, obj[type + fn]);
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}
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},
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input: "",
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pattern: "38384040373937396665",
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load: function (link) {
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this.addEvent(document, "keydown", function (e, ref_obj) {
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if (ref_obj) konami = ref_obj; // IE
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konami.input += e ? e.keyCode : event.keyCode;
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if (konami.input.length > konami.pattern.length)
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konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
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if (konami.input == konami.pattern) {
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konami.code(link);
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konami.input = "";
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e.preventDefault();
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return false;
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}
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}, this);
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this.iphone.load(link);
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},
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code: function (link) {
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window.location = link
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},
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iphone: {
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start_x: 0,
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start_y: 0,
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stop_x: 0,
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stop_y: 0,
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tap: false,
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capture: false,
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orig_keys: "",
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keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
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code: function (link) {
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konami.code(link);
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},
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load: function (link) {
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this.orig_keys = this.keys;
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konami.addEvent(document, "touchmove", function (e) {
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if (e.touches.length == 1 && konami.iphone.capture == true) {
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var touch = e.touches[0];
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konami.iphone.stop_x = touch.pageX;
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konami.iphone.stop_y = touch.pageY;
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konami.iphone.tap = false;
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konami.iphone.capture = false;
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konami.iphone.check_direction();
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}
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});
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konami.addEvent(document, "touchend", function (evt) {
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if (konami.iphone.tap == true) konami.iphone.check_direction(link);
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}, false);
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konami.addEvent(document, "touchstart", function (evt) {
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konami.iphone.start_x = evt.changedTouches[0].pageX;
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konami.iphone.start_y = evt.changedTouches[0].pageY;
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konami.iphone.tap = true;
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konami.iphone.capture = true;
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});
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},
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check_direction: function (link) {
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x_magnitude = Math.abs(this.start_x - this.stop_x);
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y_magnitude = Math.abs(this.start_y - this.stop_y);
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x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
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y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
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result = (x_magnitude > y_magnitude) ? x : y;
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result = (this.tap == true) ? "TAP" : result;
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if (result == this.keys[0]) this.keys = this.keys.slice(1, this.keys.length);
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if (this.keys.length == 0) {
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this.keys = this.orig_keys;
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this.code(link);
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}
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}
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}
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}
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typeof callback === "string" && konami.load(callback);
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if (typeof callback === "function") {
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konami.code = callback;
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konami.load();
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}
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return konami;
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};
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