mirror of
https://github.com/nottinghamtec/PyRIGS.git
synced 2026-01-24 00:42:17 +00:00
Implemented project ship
This commit is contained in:
105
RIGS/static/js/konami.js
Executable file
105
RIGS/static/js/konami.js
Executable file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Konami-JS ~
|
||||
* :: Now with support for touch events and multiple instances for
|
||||
* :: those situations that call for multiple easter eggs!
|
||||
* Code: http://konami-js.googlecode.com/
|
||||
* Examples: http://www.snaptortoise.com/konami-js
|
||||
* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
|
||||
* Version: 1.4.2 (9/2/2013)
|
||||
* Licensed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
|
||||
*/
|
||||
|
||||
var Konami = function (callback) {
|
||||
var konami = {
|
||||
addEvent: function (obj, type, fn, ref_obj) {
|
||||
if (obj.addEventListener)
|
||||
obj.addEventListener(type, fn, false);
|
||||
else if (obj.attachEvent) {
|
||||
// IE
|
||||
obj["e" + type + fn] = fn;
|
||||
obj[type + fn] = function () {
|
||||
obj["e" + type + fn](window.event, ref_obj);
|
||||
}
|
||||
obj.attachEvent("on" + type, obj[type + fn]);
|
||||
}
|
||||
},
|
||||
input: "",
|
||||
pattern: "38384040373937396665",
|
||||
load: function (link) {
|
||||
this.addEvent(document, "keydown", function (e, ref_obj) {
|
||||
if (ref_obj) konami = ref_obj; // IE
|
||||
konami.input += e ? e.keyCode : event.keyCode;
|
||||
if (konami.input.length > konami.pattern.length)
|
||||
konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
|
||||
if (konami.input == konami.pattern) {
|
||||
konami.code(link);
|
||||
konami.input = "";
|
||||
e.preventDefault();
|
||||
return false;
|
||||
}
|
||||
}, this);
|
||||
this.iphone.load(link);
|
||||
},
|
||||
code: function (link) {
|
||||
window.location = link
|
||||
},
|
||||
iphone: {
|
||||
start_x: 0,
|
||||
start_y: 0,
|
||||
stop_x: 0,
|
||||
stop_y: 0,
|
||||
tap: false,
|
||||
capture: false,
|
||||
orig_keys: "",
|
||||
keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
|
||||
code: function (link) {
|
||||
konami.code(link);
|
||||
},
|
||||
load: function (link) {
|
||||
this.orig_keys = this.keys;
|
||||
konami.addEvent(document, "touchmove", function (e) {
|
||||
if (e.touches.length == 1 && konami.iphone.capture == true) {
|
||||
var touch = e.touches[0];
|
||||
konami.iphone.stop_x = touch.pageX;
|
||||
konami.iphone.stop_y = touch.pageY;
|
||||
konami.iphone.tap = false;
|
||||
konami.iphone.capture = false;
|
||||
konami.iphone.check_direction();
|
||||
}
|
||||
});
|
||||
konami.addEvent(document, "touchend", function (evt) {
|
||||
if (konami.iphone.tap == true) konami.iphone.check_direction(link);
|
||||
}, false);
|
||||
konami.addEvent(document, "touchstart", function (evt) {
|
||||
konami.iphone.start_x = evt.changedTouches[0].pageX;
|
||||
konami.iphone.start_y = evt.changedTouches[0].pageY;
|
||||
konami.iphone.tap = true;
|
||||
konami.iphone.capture = true;
|
||||
});
|
||||
},
|
||||
check_direction: function (link) {
|
||||
x_magnitude = Math.abs(this.start_x - this.stop_x);
|
||||
y_magnitude = Math.abs(this.start_y - this.stop_y);
|
||||
x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
|
||||
y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
|
||||
result = (x_magnitude > y_magnitude) ? x : y;
|
||||
result = (this.tap == true) ? "TAP" : result;
|
||||
|
||||
if (result == this.keys[0]) this.keys = this.keys.slice(1, this.keys.length);
|
||||
if (this.keys.length == 0) {
|
||||
this.keys = this.orig_keys;
|
||||
this.code(link);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typeof callback === "string" && konami.load(callback);
|
||||
if (typeof callback === "function") {
|
||||
konami.code = callback;
|
||||
konami.load();
|
||||
}
|
||||
|
||||
return konami;
|
||||
};
|
||||
Reference in New Issue
Block a user