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Add a small delay to waiting for animations to cope with async threads sometimes misbehaving.
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@@ -862,4 +862,7 @@ class animation_is_finished(object):
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def __call__(self, driver):
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numberAnimating = driver.execute_script('return $(":animated").length')
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finished = numberAnimating == 0
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return finished
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if finished:
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import time
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time.sleep(0.1)
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return finished
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